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Animation » Books

Animate that! - The principles in depth
Animate that! - The principles in depth
Raluca Teodora Feresteanu
An essential book for novice animators, that explains the principles of animation in depth, showing their importance and how to use them.

Illusion of Life
Illusion of Life
Frank Thomas, Ollie Johnston
explains what made Disney's style unique and features original sketches and drawings

Animators Survival Kit
Animators Survival Kit
Richard Williams
secrets of the masters with hundreds of drawings for animators

Cartoon Animation
Cartoon Animation
Preston Blair
how to develop a cartoon character, create dynamic movement, and coordinate dialog with action

Character Animation Crash Course!
Character Animation Crash Course!
Eric Goldberg
classic animation techniques are analyzed and brought to life through this unique book

Timing for Animation
Timing for Animation
Harold Whitaker & John Halas
this classic text teaches you all you need to know about the art of timing and its importance in animation

How to Cheat in Maya 2013
How to Cheat in Maya 2013
Eric Luhta and Kenny Roy
provides the tips and tools to help you create high quality animation in the most efficient way possible

Inspired 3D Short Film Production
Inspired 3D Short Film Production
Pepe Valencia & Jeremy Cantor
step-by-step instructions, with colorful images, about all aspects of creating a digital short film

Inspired 3D Character Animation
Inspired 3D Character Animation
Kyle Clark & Michael Ford
comprehensive set of processes and procedures for animating characters in the digital environment

Animation from Script to Screen
Animation from Script to Screen
Shamus Culhane
covers every aspect of film animation, from basic mechanics to giving creativity full play

Thinking Animation: Bridging the Gap Between 2D and CG
Thinking Animation: Bridging the Gap Between 2D and CG
Angie Jones and Jamie Oliff
how to use traditional animation techniques and principles with the computer generated animation

Simplified Drawing for Planning Animation
Simplified Drawing for Planning Animation
Wayne Gilbert
excellent reference book for artists who need to design character action for animation

Digital Character Animation
Digital Character Animation
George Maestri
essential information grounded in the basics of traditional cell-animation

Digital Character Animation 2 vol I
Digital Character Animation 2 vol I
George Maestri
the basics of character animation techniques such as walk cycles and lip sync

Digital Character Animation 2 vol II
Digital Character Animation 2 vol II
George Maestri
more advanced character animation techniques

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